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Day 6: Linus is disappointed in me, I can feel it in his icy stare. In the game, Linus is the captain of the "Strength Training" unit, so I decide to try to impress him. We start off easy with "Single Leg Lifts"-I can do these! "Sideways leg lift," "Arm and Leg Lift," these are all going well. "Lunge," "Plank," I'm doing ok, but after about 15 minutes of "Strength Training" I'm incredibly bored, and without the fear of judgment I'm accustomed to at the gym, I call it quits.
Day 7: My last day. At this point I feel sluggish and tired; I convince myself that my muscles have atrophied and my arms are sore from Linus' "Planks." I'm being dramatic, sure, but I'm starting to long for the gym. Virtual exercise has made me realize that I miss sweating... who would have thought! On my last Wii session I make the rounds: I head soccer balls, hula hoop, go for a faux jog, do some leg extensions with Linus and some Warrior poses with Jade. My BMI is the same, but my balance has improved, according to the Wii team of experts. Honestly, though, after my week away from the gym I feel pretty gross (granted, I did eat a cookie as I fake-jogged), and I don't have a lot of faith in Wii Fit.
Perhaps I wasn't the ideal candidate for this experiment. Perhaps Wii Fit is probably only a good "workout" for the morbidly obese-or the morbidly hyperactive-because all you really have to do is lean or shake a remote control. I also think I need the muscle-y "juiceheads" at the gym to judge me so I stay on the treadmill for longer than 10 minutes. Wii Fit, of course, is not all bad. Inserting yoga into a video game is pretty cool, and it's also nice to see a game that doesn't require you to steal cars or beat up prostitutes, but I feel pretty confident in saying Wii Fit cannot replace the gym. Nice try Nintendo.
Celebrity Wii Avatars Generally Suck